Search found 1018 matches

by BrianZ111
June 3rd, 2023, 12:37 pm
Forum: General Discussion
Topic: Increasing view (render) distance above 750yd
Replies: 2
Views: 1371

Re: Increasing view (render) distance above 750yd

No known way that I know of currently. It may be possible with some poking around and modding the EXE with a Hex editor...I'm thinking it's possible the settings are arbitrary and it could be as simple as making different distances show up in the options, especially since the architect camera view d...
by BrianZ111
May 26th, 2023, 8:50 am
Forum: Reviews
Topic: The Marsh Course at Cumberland by Steve Horn [New Course]
Replies: 23
Views: 6263

Re: The Marsh Course at Cumberland by Steve Horn [New Course]

I did notice the neswild library is available next to the course download,but its not in the library download page. Thanks for pointing this out. Somewhere along the way we lost all of the libraries starting with the letter N on the libraries page. I have corrected this. You may have to refresh the...
by BrianZ111
May 26th, 2023, 8:25 am
Forum: Reviews
Topic: The Marsh Course at Cumberland by Steve Horn [New Course]
Replies: 23
Views: 6263

Re: The Marsh Course at Cumberland by Steve Horn [New Course]

Here are the library dates and sizes that I have which would have came out of Steve's original course package file if anyone wants to check against that. There a bunch that the dates don't make sense on, but sometimes when you unzip a file the dates get changed so if Steve unzipped and installed tho...
by BrianZ111
May 26th, 2023, 8:12 am
Forum: Reviews
Topic: The Marsh Course at Cumberland by Steve Horn [New Course]
Replies: 23
Views: 6263

Re: The Marsh Course at Cumberland by Steve Horn [New Course]

I loaded it up and the game crashes on the first tee shot for me when it tries to load the reverse view of the tee shot landing. So I loaded it up again and turned my player around and that worked fine but then I turned my player to look 90° left off the first tee and it crashed. Loaded it up again ...
by BrianZ111
May 22nd, 2023, 8:10 pm
Forum: Course Design
Topic: LiDAR Import for PGA 2000 (and probably TW)
Replies: 10
Views: 2881

Re: LiDAR Import for PGA 2000 (and probably TW)

You can have up to a 5,000 x 5,000 yard plot, it's just from any given point it only renders out 750 yards.
by BrianZ111
May 22nd, 2023, 9:21 am
Forum: Reviews
Topic: The Marsh Course at Cumberland by Steve Horn [New Course]
Replies: 23
Views: 6263

The Marsh Course at Cumberland by Steve Horn [New Course]

Course: The Marsh Course at Cumberland (14 MB)
Type: Fictional, Wetlands
Designer: Steve Horn
Date: 5/21/2023
Images: #5, #9, #15
Libraries Used: barrenhills, chiltonhills, cypress, neswild, oceanside, pebblebeach, portmarnock, TerraFab, victoria, woodfordpark
by BrianZ111
May 22nd, 2023, 8:01 am
Forum: Course Design
Topic: LiDAR Import for PGA 2000 (and probably TW)
Replies: 10
Views: 2881

Re: LiDAR Import for PGA 2000 (and probably TW)

I can do that easily enough. The only thing you'll have to keep in mind is the game's max rendering distance is 750 yards, so you'll want to rely on the pano more than the terrain to get that view on any hole that is some distance from the lake.
by BrianZ111
May 19th, 2023, 9:50 pm
Forum: Course Design
Topic: LiDAR Import for PGA 2000 (and probably TW)
Replies: 10
Views: 2881

Re: LiDAR Import for PGA 2000 (and probably TW)

Yes, there are several options for data...a 2012 scan, a 2019 scan and a 2021 scan. Newer is usually better unless the land was altered after it closed down. Let me know when you get the game up and running.
by BrianZ111
May 16th, 2023, 8:17 am
Forum: Technical Help
Topic: Differences in depiction of height of objects in game
Replies: 7
Views: 1730

Re: Differences in depiction of height of objects in game

Does it do that in the architect camera view or just in the game?
by BrianZ111
May 15th, 2023, 9:11 pm
Forum: Technical Help
Topic: Differences in depiction of height of objects in game
Replies: 7
Views: 1730

Re: Differences in depiction of height of objects in game

Can't say I remember ever noticing an effect like this. When you first put the tree in the game, what height does it default to? I'm wondering if changing it significantly from default might cause the issue. There is a correlation to pixel size and default size when you place the object. If my theor...